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Nintendo Gamecube cheats emulator zelda wind waker Walkthrough Forum Final Fantasy Crystal Chronicle

Nintendo Gamecube cheats emulator zelda wind waker Walkthrough Forum Final Fantasy Crystal Chronicle

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One look at the Nintendo GameCube hardware and you know it's different. The compact shape is not only practical -- the unique design is symbolic of Nintendo's commitment to focus on creating the world's most original and innovative video games.

A gaming system is only as good as the games it plays. Nintendo GameCube offers an ever-growing game library which caters to fans of all genres. Exclusive games and characters like Mario, Metroid, Zelda, Pokémon and more are only available on Nintendo consoles. It's simple: Nintendo GameCube delivers the games you want to play.

The Nintendo GameCube Game Disc holds an incredible 1.5 Gigabytes of information, but it has a diameter of only three inches. The disc drive and processor work together with awesome speed, which makes load times hardly noticeable.

The Nintendo GameCube Controller provides the crucial connection between the player and the game. Two analog Control Sticks, a built-in rumble feature and flawless ergonomic design ensure that the Controller feels and plays perfectly. The WaveBird Wireless Controller accessory allows players to feel the freedom of cord-free gaming!

On their own, Game Boy Advance and Nintendo GameCube are each powerhouse game systems. Together, they make an awesome team. Using the Nintendo GameCube Game Boy Advance Cable, the Game Boy Advance can be connected directly to the Nintendo GameCube.

Accessories for Nintendo GameCube include a 56K Modem Adapter and a Broadband Adapter. With these accessories, Nintendo GameCube is fully capable of supporting online game play. The first game to take advantage of these accessories is Phantasy Star Online: Episode I and II.

Tech Specs:

MPU ("Microprocessor Unit")* Custom IBM Power PC "Gekko"

Manufacturing process 0.18 micron IBM copper wire technology

Clock frequency 485 MHz

CPU capacity 1125 Dmips (Dhrystone 2.1)

Internal data precision 32-bit Integer & 64-bit floating-point

External bus 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)

Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)

System LSI Custom ATI/Nintendo "Flipper"

Embedded frame buffer Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)

Embedded texture cache Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)

Texture read bandwidth 10.4GB/second (Peak)

Main memory bandwidth 2.6GB/second (Peak)

Pixel depth 24-bit color, 24-bit Z buffer

Image processing functions Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

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